Wizard’s Rules
April 24, 2008
I would like to share THE rules which I try to live by—Wizard’s Rules. Though I’m not much into following rules, I guess it’s somehow necessary to have an “idea” of how one should go about her life. Unlike the Ten Commandments of the One above, which were made to be strictly followed, my ten rules are more like a guide to me. It’s ironic that I find it harder to follow the Rules than it is to abide by the Commandments. I guess it’s because the Wizard’s Rules are based more on logic and reason, while the Commandments are based more on faith and emotion (I’m trying to be as objective here as possible). Take note that, contrary to public opinion (hehe) on my belief, I am not a nonbeliever, though I’m not a practicing Catholic (I’m Catholic since birth). I just do not have much belief (hmmm… violation of a commandment?) in organized religion; there’s just too much (what’s the term?) politics. I’m not trying to persuade people here or trying to say that the Rules are better than the Commandments, but I think the Rules fit just right in this chaotic world (and to me). So here are the rules (btw, these are taken from a great fantasy series):
Wizard’s First Rule: People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it’s true, or because they’re afraid it might be true. Peoples’ heads are full of knowledge, facts and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool. – Though I don’t think people are as stupid as this implies. Try to remove expectations, wishes, and fears, and maybe we will see the “truth.”
Wizard’s Second Rule: The greatest harm can result from the best intentions. – I’ve done this in oh so many times. It made you all the more guilty because you failed to see what was coming (when you should have).
Wizard’s Third Rule: Passion rules reason. – Amen.
Wizard’s Fourth Rule: There was magic in sincere forgiveness. Magic to heal. In forgiveness you grant, and more so in the forgiveness you receive. – Yes, there is. I guess you have to forgive without expecting apologies or explanations, but isn’t this so hard? Harder is forgiving the world (or you thought it is the world that needs forgiving) for all its violence and cruelty. In anger, there will never be peace of mind (but anger is sometimes what drives people).
Wizard’s Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie. – Actions speak louder than words. Try hard not to be naive and ignorant, and try not to lie (hehe). (hey, you reached halfway already, hope you keep reading!)
Wizard’s Sixth Rule: The most important rule there is, the Wizard’s Sixth Rule: The only sovereign you can allow to rule you is reason. The first law of reason is this: what exists, exists, what is, is and from this irreducible bedrock principle, all knowledge is built. It is the foundation from which life is embraced. Thinking is a choice. Wishes and whims are not facts nor are they a means to discover them. Reason is our only way of grasping reality; it is our basic tool of survival. We are free to evade the effort of thinking, to reject reason, but we are not free to avoid the penalty of the abyss that we refuse to see. Faith and feelings are the darkness to reason’s light. In rejecting reason, refusing to think, one embraces death. – Need I say more?
Wizard’s Seventh Rule: Life is the future, not the past. The past can teach us, through experience, how to accomplish things in the future, comfort us with cherished memories, and provide the foundation of what has already been accomplished. But only the future holds life. To live in the past is to embrace what is dead. To live life to its fullest, each day must be created anew. As rational, thinking beings, we must use our intellect, not a blind devotion to what has come before, to make rational choices. – Carpe diem! Life is so short. Let us not dwell on the past or be overly stuck in a moment. Yes, life is hard, but move on. It’s hard to move on, but try, and try harder.
Wizard’s Eighth Rule: Talga Vassternich. Deserve Victory. – Be worthy of your dream, if not, dream will remain only a dream.
Wizard’s Ninth Rule: A contradiction cannot exist in reality. Not in part, nor in whole. To believe in a contradiction is to abdicate your belief in the existence of the world around you and the nature of the things in it, to instead embrace any random impulse that strikes your fancy—to imagine something is real simply because you wish it were. A thing is what it is, it is itself. There can be no contradictions. Faith is a device of self-delusion, a sleight of hand done with words and emotions founded on any irrational notion that can be dreamed up. Faith is the attempt to coerce truth to surrender to whim. In simple terms, it is trying to breathe life into a lie by trying to outshine reality with the beauty of wishes. Faith is the refuge of fools, the ignorant, and the deluded, not of thinking, rational men. In reality, contradictions cannot exist. To believe in them, you must abandon the most important thing you possess: your rational mind. The wager for such a bargain is your life. In such an exchange, you always lose what you have at stake. – Never have blind faith. Though faith makes us human, and not thinking robots, let us not based our life just on faith. See things for what they are, and believe if there is reason to.
Wizard’s Tenth Rule:
Willfully turning aside from the truth is treason to one’s self. – Face the truth. It will set you free. There you go: Wizard’s Rules. Hope people find some sense to these guides. There is one thing though, it is really difficult to follow rules.





